![]() Modern "Quake engines" like Quakespasm, Mark V, FTE, and ezQuake are still being developed though, and so the features and behaviors of the newest versions of these engines may be somewhat different than what these guides describe now. Since Quake is a classic game, a lot of the stuff in these guides doesn't need to change. Not a lot of game time, and what I do have goes into things other than guide-writing these days. Family stuff, etc., you know how it goes. I haven't maintained these guides in a while. I'm putting this generic update on all my Quake guides here on Steam, just as an FYI: but I'm sure there are also other options.įor some reason, you have to rename the archive file to "RESOURCE.x", or else the lha tool will complain about a checksum error.Hey folks. I got a Windows installer for an lha command-line tool from here: So to open it up, you need a program that can extract things from an lha archive. ![]() "RESOURCE.1" is an archive in the "lha" format, and it contains the pak files that you need (and lots of other stuff). However my CD doesn't have those files immediately available instead it has a big file named "RESOURCE.1". If you can find those files on your CD, great! Copy them out and go to work. ![]() Any modern Quake engine can play the entire game as long as you have those files, placed in a subfolder named "id1". The files you need are "pak1.pak" and "pak0.pak". Negke mentioned getting the files from the CD here's a little bit more about that, because that's what I had to do when I first tried to make a Quake install after leaving Windows XP behind.
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